Generally, interactive eLearning can increase knowledge retention by 20-60% or more compared to non-interactive or passive learning methods. GameX aims to engage more interactive & active learning methods to help learners learn better and retain more long term.
In low-interactivity eLearning, learners primarily receive information without many opportunities to actively engage with the content. These types of courses are often more passive & lecture-based & 40% retained.
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This level involves some interaction but is still somewhat passive. Learners might have opportunities to interact with the content, in a simple & somewhat engaging manner.
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High-interactivity eLearning is immersive and highly engaging, often requiring learners to take an active role, increasing learner involvement and retention.
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Passive learning focuses on Remembering (level 1) and Understanding (level 2), where learners absorb and process information in a more one-way fashion (e.g., reading, listening).
Active learning occurs at the higher levels of Bloom's Taxonomy Applying (level 3), Analyzing (level 4), Evaluating (leve 5) and Creating (level 6), where learners engage in more complex thinking, problem-solving, and application of knowledge.
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